Forza Horizon games do this perfectly as well. It used to be that the old NFS and Criterion games had a carefully crafted soundtrack to set the mood of the game. Reset.Ī mixture of forgettable and god-awful. Here, you stare at your car limply hit a post and stop for three seconds with no real damage, before you return to track. In Criterion NFS games it would just cut and put you on track again to make the game feel slick/quick. In Burnout you'd get a slo-mo of your smash. Things like crashes belie the lack of style and direction in this game. Don't even get me started on the 'story' or cutscenes. where is it set? I've played for about 5 hours and couldn't tell you. They all had strong themes with logos for the city police forces and felt like a world each time. Every open world racer was set in a city with a name and unified theme. What Criterion did so well was craft worlds full of charm and personality, good or bad. The soulless total lack of personality or harmįull disclosure: I'm a massive fan of Criterion and I played and LOVED every racing game they produced between Burnout 2 and NFS Most Wanted as well as Ghost's NFS Rivals and so-so NFS 2016. So as a big racing game fan, I finally got around to picking up NFS Payback at a decent price (£32) and.
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